Long Rest is a persistent AI game master and shared campaign home for tabletop adventures—designed to remember characters, consequences, places, and the small moments between sessions.
Built for: Friends, storytellers, and tabletop groups who want a responsive campaign without sacrificing shared authorship.
Inside the product
Proof, not promises.
01The campfire is the campaign’s living center: atmospheric, shared, and remembered.
02A welcoming path into the world for players with different levels of experience.
03A product identity shaped by fireside stories, memory, and possibility.
What it does
Useful capability, carefully assembled.
Persistent campaign memory and character context
Shared onboarding for groups and storytellers
Atmospheric play built around a living campfire
Tools that support the table instead of competing with it
Where it stands
Playtest development.
Narrative and visual identity established
Core campaign-memory architecture in development
First guided playtest experience being assembled
The studio’s role
Ruda Works is developing the concept, game system, narrative interface, brand, and memory architecture from the ground up.